The Lectro has still the original sound. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. https://forum.cfx.re/t/re-release-enginetoggle/4793840, https://forum.cfx.re/t/release-vehicle-key-chain/3319563, https://forum.cfx.re/t/release-pogress-bar-progress-bar-standalone-smooth-animation/838951, [ESX] Armor Script - Multiple Armor Vests, [ESX] Shopsystem - NativeUI & Database Feature, [ESX/QBCore] Simcard - Change your phonenumber, [ESX] Weapon Ammunition with Clips, Components & Tints, [ESX] MSK Deathcounter - integrated in myMultichar. Open your update.rpf with OpenIV and extract vehicles.meta file (update.rpf > common > data > levels > gta5 > vehicles.meta) Backup your vehicles.meta separately. Sorry to bump this a bit, but I can't seem to work out what engine sounds certain vehicles seem to use. Builtin Vehicle Stock Room to get the list of available parts for the vehicles, Spray Pilox/Paint - Enable you to Manually Paint the vehicle using spray can ( can for now) (Custom RGB Color Supported, can be seen in demos). Its important to install all depencies to test the script, and modify it and change the dependency like notify and others onces its stable for you. Newtonsoft JSON is included as part of this script, in accordance with the MIT licence used by the library. vengine == Mod Info ==. FiveM Products, FiveM Scripts, NoPixel Scripts, FiveM Maps & FiveM MLO, FiveM Products, NoPixel MLO, FiveM Scripts, NoPixel Scripts, FiveM Scripts, FiveM Products, ESX Scripts, QBUS Scripts & QBCore Scripts, VRP Scripts. Did you ever tried another sound change? Check the included futo file to see the file structure and make your own files . BUGS A client-side test command for experimenting with sounds - simply type "swap